Showing posts with label conversions. Show all posts
Showing posts with label conversions. Show all posts

Wednesday, 14 July 2010

WHATEVER WILL I DO NEXT???

I have already said that I think I have gone as far as I can with the guard now, so I am looking to the next project.

Chaos still features, as I think they have the best looking models and the widest scope for conversion, colour and diversity withing each force.

To this end I started musing on the armies I already have.
I have thought about the daemons some more, but I just dont like painting them. The models are ok I suppose, and I can paint them up to look ok. The thing is that they just do not seem to appeal to me. Too much beaming in and out. I am not a fan of too much unpredictability, as it makes for playing games with no clear battle plan which invariable means that the only options available to the general are get close and assault. Fair enoiugh if you can get close, but with the right wargear and character options, an opponent will make goo out of you before you get too close. And I dont like painting the models...

I have just finished building the guard, so I am not keen to repeat it just yet. They are good looking troops and easy enough to paint, but I want something that would be a bit smaller and pack a much more flexible punch.

Which leads us back to the chaos marines. Now, I already have a massive black legion and death guard contingency. Both armies look impressive and have tactical flexibility, a mix of different troops and abilities and an array of shooty kit as well as up close choppy killy stuff.

To that end I am thinking along the lines of a new chaos warband. I want something that moves me, like all my marines do, but in a new way. This means looking to the codex for inspiration. I want to move away from the blacks and reds too, as I have done too much of that in all my work. (black legion, traitor guard, Ulthwe Eldar).

I also want to think about both a theme and flexibility of the troops, coupled with some real clout on the battle field.

This means some serious planning. I want to steer clear ofusing the "usual stuff" too and go for something unique. This has led to thoughts of monstrous kit bashing between loyalist chapters (thats right PLURAL) and chaos marines. I have already seen remarkable results by combining the space wolves with the marines, and I may well go back to that sort of philosophy.
In the codex they mention "SKYRAR'S DARK WOLVES" who use symbology similar to the sons of Russ, but of course, are chaos marines.

I like that idea, but don't want to step in that direction and end up with "CHAOS SPACE WOLVES"

That leads onto the dark angels' history, and "the fallen." I love the marines in robes sort of style, but I want to combine it with the individuality and flexibility of the chaos marines. To field the fallen in the "spirit of the story" as it were, woul dmean fielding lots of small units, with limited equipment. Not very me, that.

The we move onto the black tempars and their "crusader" idealogy. Again, awesome, but the matter of how to combine it with my chaos ideals of flexibility and aggressive punch.
And so on we go to other chapters, leaving the same problm each time. Every chapter has something that appeals to me, but I cna't seem to think of ways to combine it with chaos troops without returning to where I've already been in terms of troops, tactical options etc.

So what's left that I haven't tried yet?
Well, in terms of chaos troops, quite a bit. I haven't included thousand sons or noise marines yet- or raptors. I've not fielded a daemon prince or a lord in terminator armour that wasn't a special character. I haven't used vindicators before, or possessed marines, or even a defiler. That pretty much covers 1 hq, 2 troops, an elites, a fast attack and a couple of heavy support choices.... weeeeeeeiiiiiiiiiiirrrrrrrd.

Perhaps this is the new plan then?
But what to do with it?
I have mused on sonic weaponry before, and it still appeals to me.

Perhaps I have some sort of new direction here after all:
Chaos marines mixed with loyalist vanilla marines (kitbash) along with sonic weaponry. Watch this space, I need to think on this some more...

This leaves me a bit stuck in all as to which direction to take the next chaos warband in.

Riding Rough

I figured it was about time I showed off a bit with the rough riders squad for the traitor guard army.
Hopefully the pictures aren't too fuzzy on the details, as all the models are now undercoated and ready for the paint job.

My initial plan was to include some rough riders in the army just as something a little different for my opponent to worry about, but looking at their capabilities in the codex and rule books I changed my thoughts on them and consider them to be a kick ass fast assault unit. And it means I dont have to field nothing but lasguns and tanks!

By using the parts from the heavy weapons, guard squad and command squad sprues, I was able to create what you see in this post. I'll try and be as descriptive as I can in terms of what I did, but my memory aint what it once was!


Remember this pic from the old post? I figured I should resurrect it here to show what I started out with. They were all constructed and undercoated Empire knights for fantasy battle. I took off the bodies and heads with clippers, and cut off the lance arms carefully, because I needed them to represent my hunting lances. Also removed were laurel wreaths and sigils from the horses' barding.
Some tricky cutting involved here, and I certainly nicked my thumb and fingers a bit.

WARNING TO ALL- BE CAREFUL AS FECK WITH SHARP STUFF.

The next step was a trip to town with some dosh and I bought the command squad, a heavy weapons squad and an infantry squad. One thought...KITBASH!!!



This is a view of the completely constructed squad. All undercoated up and ready for painting. Each model has had the body of a catachan added, along with a head, back pack, laspistol etc. You get the idea anyway. I basically combined the bits from the kits (as it were) and this ios what came out the other side!
I don't do well at planning these things too much, I tend to just break open the kit and go with my feelings and gut instinct. Of course, I knew what I wanted to achieve in general terms and to have a "vision" of the target is always helpful when it comes to going a bit "bashy."
Any ways, on to the individuals...


Here's the sergeant, on a suitably pompous horse and carrying a power weapon. the officer's cap was added, but only after I had removed the imperial (spits) eagle from it. I stuck the backpack onto the horse'sback end, as I figured that horses can have saddle bags, right? The model certainly has an authority about it (even though he is only a lowly sergeant).


Icon bearer carrying Slaaneshi icon. The codex doesn't feature this at all for rough riders, but I did muse over it whilst gazing at the icon in my bits box. It gives the squad identity, and I can use it as an icon if in can be bothered to include daemons and if my opponent agrees. Again the pompous looking nag, with a shovel stuck onto the barding at the rear. Pretty much all of the models have had additions from the guard kits put on, like ammo pouches, grenades, shovels etc.

Special weapon rider, carrying a flamer hooked onto the back of the horse. Again that them of back packs, cag stuck onto the armour features throughot the squad. Coupled with the speed of cavalry, this guy can get up close and gout flame over his foes, ideal for enemies in cover.
Apologies- crap picture! This fella packs a melta gun which comes in handy against heavy stuff and bunkers, and gives the squad a clearer purpose on the battle field. I'll muse on that later.
Again the back pack and gubbinz.

The remaining riders, keeping in with the theme of the squad. The look and feel is of a group of men that are self sufficient from the main force. They carry their own kit from place to place and rely on noone else. The shovels feature too, for digging in when in advance of the main column.
The squad has a "scouting unit" sort of feel because of this, which I really like.
The armoured legs look kinda weird, but for some reason seem to fit well. I decided to keep the armoured arms holding the lances too, because I figured that whilst you're on the charge, holding the lance toward your target with hails of shells coming at you, the armour would help to protect your lance arm and help to ensure you struck the target.
Beware the horsemen of chaos, for they bring only death and the promise of only more suffering that is certain to follow them!
Any ways, that's it for the unit thus far. Hopefully you agree with my thoughts that they look absolutely nuts. Next step is the paint job, which will be in with the rest of the army, featuring blacks and reds. If I can remember I'll put up pics of the painted stuff when its done to show it off a little.
And to think the hoon in games workshop said that it wouldn't look right, and that I had to use chaos marauder horsemen bits. What a fucktard...




Traitor guard update pics - "work in progress"

WELL, TOLD YOU I HAD BEEN BUSY, DIDN'T I?

Here are the pictures I have been promising for the latest additions to the guard force. I am going to nee to start copying my main man's M.O. and sticking something up each week at this rate!

I haven't included the tanks here, I want to wait until they're painted up. No sign of the rough riders either, because I am showcasing them (so far) in the next post.




Penal legion squad

Quite simply a matter of removing the arms from empire militiamen, rebasing them on larger bases and adding catachan lasgun arms and weapons. Haven't figured out their colour scheme yet, but will most likely aim for black and red so they fit in with the rest of the army.







Missile launcher teams

Mainly just plonked onto bases to join them together as one is supposed to do nowadays. There's the classic metal models there on the far right, with kit bashed models for the rest. Mainly made with spare troopers and spare parts from the heavy weapon squad kit. The heavy weapons teams all need to be sprayed up in black, but the other stuff just needs touching up with the right flesh tones and bolt gun metal now.






Lascannon teams

As per the kit really. I like the idea of kitting out heavy weapon squads to have a purpose, so 3 lascannon have a clear objective in game terms - tanks, bunkers and heavy hard men all marked for destruction!


By applying the right orders from the command squads squads like this can really hamper your opponent's day!






Commissars

Don't they look cool? Made using parts from the Empire militia kits combined with heads, weapons and arms from the imperial guard kit I have managed to come up with a bunch of nasty fellas for the chaos guard with the trademark trench coat and some cheesy weaponry. Note the commissar in the background running and screaming orders. Nice!






Psyker battle squad with "minder"

Made by simply sticking empire militia onto larger bases, with a kit bashed guardsman as their overseer. The will be painted up in drab colours with really pale flesh tones. Bless 'em, they're not well...




Command squad

Finally! I have added the comm link, the heavy flamer and the medic to the squad, as well as a weapon swap for the commanding officer. The standard bearer wears his trophy of the ultramarine shoulder guard.


Just to the left are the advisers, but more on them in a bit.







Speak of the devil! The advisers. From left to right we have the astropath (slash primaris psyker), the master of ordnance, 2 bodyguards and finally the wimpy pilot.


Priests

One pinched from the loyalists to make up the maximum 5. Difficult to kill and handy in assaults.



Stormtroopers
Yes, I know they are beastmen! But I intend to use them as a stormtrooper squad as they add tremendous chaos character to the infantry.




Chaos ogryn

Nuff said...





Well, that's about it for the infantry now. I have decided that the army is big enough, with plenty of scope for mixed and versatile force tactics. I can mix and match squads and officers around to create dozens of original force organisations to create armies that may well suit individual scenarios. Along with the 6 (SIX!!!) tanks available to me as well I can provide a withering hail of deadly firepower to accompany the vast numbers of scoring troops units.





I am now considering the next army project, and am once more leaning towards the chaos marines in my twisted machinations...


I'll muse on that separately... (muahahahahahahahahahahahahahah!)

Tuesday, 22 June 2010

Traitor Guard Work- Update

The Opening Gambit part...

Well, I know I've been musing alot about the traitor guard regiment I am building lately. Last weekend I took a great big stride forward and added to units. I've got pics (the models are unpainted at present) to show too, so you guys can see how they have been made and the simple conversion work that I have done to really make them part of the them!


Elitist

Well, I did actually buy two units. A heavy weapons squad and a regiment of warhammer ogre kingdoms leadbelchers. I obviously planned to used them as ogryn, and being plastic kits, I figured I could convert and kitbash a little to get the reults I wanted.
Using the warhammer kit also sparked off another idea, but I'll get back to that in a minute or two...



This pic shows the finished unit of 4 ogryn, complete with an icon and ripper guns. I am well chuffed with the results here, and can't wait to paint them up!
I did of course make up a complete heavy weapons squad for the infantry company, along with a couple of additional heavy weapons teams for the platoon squads.
I will feature them later, but this is all about the why's and wherefors of the ogryns!


This is the bone 'ead (unit leader) and a close look at his ripper gun. All the rippers were made from autocannons, cut down and pieced back together. As he was the boss, his ripper has a gargoyle head and some spikiness. Note on his back the beer barrel, the pony tail and the large stone mallet, all from the 'belchers kit. This guy also has a spare ammo drum on his belt. Simple, yet well cool!



Unit Icon bearer, carrying the spare Khorne bloodletters' banner. Note the chopped down autocannon for a ripper gun. The plan is simply to use him as an ogryn, and include the rules for icons if the other player agrees and I can be bothered to field daemons.


Another closer look at my version of the ripper gun. DAKKA!!!!


And finally...

WTF?
Well, as the above heading suggests, I thought about what stuff I have stashed away that can be cut up revamped and used for the twisted purposes of 40k as a chaos player with a guard army.
The force currently has no fast attack options. Any fool can field tanks (and I will, rest assured), but the one thing that I notice always seems to be missing from guard armies is horse riding grunts!

A work in progress, I think you will agree there! Imagine if you will catachan bodies and heads, armed with lances and assault weapons. Guns strapped to the barding of the horses. Getting there yet? A sergeant with a cheesey weapon to top them off and we have CHAOS ROUGH RIDERS!!!!

I noticed that the main reason noone has any is because they only seem to be for sale on line and the shops only ever sell the Mongolian looking Attillans, which dont fit in with the feel of Cadian or Catachan armies. Why? Its only plastic kits people! Sort it!

The image in my head is of such awesome looking soliders that I may dispense with fast attack tanks altogether and just buy more imperial cavalry and catachans!
There's a mighty fine image for you: big game, 30 horsemen armed with hunting lances and assault weapons charging the lines! (movement phase takes two hours, just for the guard!)
The hunting lance is a fine piece of instrumentation too, counting as I5 S5 in assault, AND counting as a power weapon. STICKY!
So why don't more guard armies feature them?

And why wouldn't a Commissar ride to war with the men? (oooh! Summary execution on horseback...)

Come to think of it, why not have a preacher on horseback too?

Saliva glands overload at that!!!!!
Steady though, back to the plan...

Finally

I also thought about the commissariat option some more, and I do have ideas forming about their chaos equivalents. It's just finding the right models to use. Perhaps using warhammer chaos warriors or something...
Additional thoughts for expansion besides the downright crazy are mainly about adding more troops units to the infantry platoon, and the possible inclusion of a chaos techpriest with daemonic servitors (heheheheheheh), oh and tanks- LOTS of tanks...(at least 2 or 3 more)

I figure that my time as a chaos space marine player is over, though I will doubtlessly field them from time to time. I have entered a new phase as a guard player. But this will be on my terms as a traitor, so screw the emperor and pass the ammo!

Well that's that! I'm off to find my medication and straightjacket now. Hope you liked the post, comments please! FEED ME YOUR THOUGHTS MORTALS!

Tuesday, 13 April 2010

Modelling news- The New Project begins...

Well, I have been pondering the next project for some time now, especially since finishing off everything else I had that was paintable. I've been trawling through all the books and mags and websites and whatever I had to hand to give me inspiration.
Whilst having a poke about in my bits box I came across an old model, and it hit me like a bolt of lightning- a diamond bullet to the forehead as it were!

Thus was born my next project- ULTRAMARINES 3rd Company!
Of course- I don't have the codex yet, but I have played marine armies in the past, so I have at least an idea of what makes up a space marine force.
The model I found was a chaplain- a biker chaplain in fact- that I had reposed and converted into some sad ghost of its former self (a fail). This is the story of how Chaplain Paraxus of the 3rd company came into being...


Stage 1 - BITS!
This pic shows the bits I collected together. Notice the Khorne Beserker helmet, the space wolf storm bolter and the space wolf back pack banner. I also tracked down a spare shoulder pad, melta bomb and personal banner. The model itself was in for a dramatic series of changes, including a head swap, weapon swap and even the storm bolter was in for some alteration!


Stage 2- Extra bits ready for sticking on!
Here we see the additional parts are prepped and ready for application. The Beserker helmet has been cut down to just a skull helmet, the backpack now has a personal banner, and I even salvaged a purity seal for the model's old power axe (which has been removed).


Stage 3- OFF WITH HIS HEAD!
The model had his head cut clean off with clippers and the the space left was filed flat. The arm socket and left hand were also filed flat to prepare for the component parts to be glued on. This guy was gonna look cool. I had the image now planed firmly in my head. This was the point of no return now, the model was effectively ruined if the parts didn't match the feel of the miniature of if they would not fit. I crossed my fingers and strode on... FOR ULTRAMAR!


STAGE 4- Gluing together.
This is the finished article, minus obligatory awesome paint job! lol. He is now obiously a space marine chaplain with a storm bolter and crozius arcanum. He is also carrying melta bombs and has a banner pole too. A bit of a chop job all in all, but the skull helmet idea worked in construction ans the converted weapons etc really do give him the feel of a hard S.O.B.
He was then left overnight for the glue to fully set ( patients is NOT a strong point of mine).

Stage 5- Colour selection.
Here he is again, stood on the mixing tile with my brushes, transfers, water pot and paints behind him. It always pays to have a good look at the model before you start with painting and select the colours you need according to the shades and textures you want to create. Chaplains wear black, the Ultramarines colour is blue, and the third company are denoted by red banding on the shoulder pads. I also had to consider the banner pole and what I would do about that. New territory for me there, as I usually leave it if I don't have a sticker to hand.
Stage 6- Undercoating.
Black undercoats seem to work for everything (except yellow for some reason- go figure!), and as this model will be wearing black power armour, its the perfect choice. A good even coat is important, as we all know to achieving that all important shading later on. Black is also great as an undercoat for metallic colours (The silver ghosts proved that). According to my source texts (old codexes) Ultramarines achieve best results over a black undercoat too. I'll remember that when the squads star rolling in!

Stage 7- Base coating.
All the base coat colours have been applied here, including bestial brown for the base. I also threw on a bit of tank track to the base to cover the slot and add character to the model. The base coat of black was pretty much already on, so the power armour got a very fine drybrush of Elf Grey.

Stage 8- Shading and detail work.
Here the model is highlighted and fine details are picked out, such as the eyes and the text on the purity seals. The eagle motif and skull helmet have been drybrushed progressively light up to white. The Blue shoulder guard with red trim is ready now for the final stages of modelling-transfers.
I also started work on the banner for his banner pole.
A side on shot, showing how little a space there is to work on on the shoulder guard, with the back pack taking up precious moving space for the transfers.

Stage 9- Finishing touches
Here he is the finished article! The base is flocked with brown gravel, green flock and tea leaves (super cheap ones!!) all mixed together to give the effect you see there. The banner I kept simple as possible, but the blue with red bordering of the third company symbolism remains. The Ultra symbol in red with a skull in denotes a chaplain, with the romnan numeral 3 to indicate the company he serves in. I never like the way that the Ultramarines transfers stick on the shoulder guards- its a proper pain in the arse. I am figuring out a way around this now by trimming the transfer down to give it more flexibility when being applied. I love the way the eyes seem to sparkle too, it brings the model to life in an eerie way, that I like alot.
There's the shoulder guard with the transfers applied. The "3" on the Ultra symbol really looks kinda cool- I was well happy with that. The skulls on the storm bolter also stick out a little, accentuating the firepower the Chaplain carries.
This last "fuzzy shot" shows the Army marking. The skull in the yellow cricle is, as far as I can remember, a typical army badge used by space marines on campaign. By using this army badge, I can include elements of the first and tenth companies in the force and tie them all in together with the campaign badge.
THE NEXT STEP
Well, I have an HQ choice now, so I guess I need to think about his subordinates. Chances are that the battle force boxed set will do for starters, along with the codex.
I really want to make this army look special, so will take ages on the troops and vehicles. I'll try out some new techniques and convert and personalise as much as possible.
The third company are known as "the scourge of the xenos" afer their honours won in the first Tyrannic war.
That opens possibilities for Tyrannic Veterans, as well as trophies of genestealers and other xenos races for the characters and vehicles.
Watch this space! More is sure to follow as the army grows.
Also coming up...
Battle will be joined in the next few days, so expect battle reports and tales of glory and heroism galore!